Game Rules
Last updated 2026-10-31
These rules decide every round. If anything in the game, a video or a partner's post says otherwise, these rules win. Bets, stakes and wins are in coins, the game's currency: 1 USDT = 100 coins. Bets start at 1 coin. Payouts are paid in whole coins, rounded down (for example, 7 coins cashed out at 1.33x pay 9 coins).
1. A round
- Betting window. Betting is open for about 10 seconds. You may place one bet per round, within the minimum and maximum shown on the bet panel (the maximum follows the house pool, see section 7), and optionally set an auto cash-out (1.01x or higher). Once placed, a bet cannot be cancelled or changed; it can only be cashed out during the run or settled.
- The run. One runner crosses an 80 m field in a single run, without stopping. While he runs the multiplier rises: from 0.10x to 1.00x in the first four seconds, then on towards 100.00x at the finish line. No round ends below 1.00x.
- Red light. There is one red light per round: when the round reaches its bust point, the doll turns and catches the runner. Nobody knows when; the round's seed decides it.
- Bust. When the round reaches its bust point, the doll catches the runner. Every bet still riding is lost.
- Finish. If the round's bust point is 100.00x or higher, the runner crosses the line and every bet still riding pays 100.00x.
- Round max win. Each round has a most it pays out in winnings to all players together, announced when betting opens (see section 7). If the winnings of everyone still riding would pass it, they are all cashed out at that multiplier and paid in full, exactly as if they had cashed out themselves. It never changes the bust point.
- Break. After the result there is a short break (about 3 seconds) before the next betting window opens.
2. Cashing out
- You may cash out at any moment while the runner is running. You receive your bet multiplied by the multiplier at the moment the house receives your request.
- Cash-out opens when the multiplier reaches 1.00x.
- Auto cash-out pays exactly the target you set, as soon as the multiplier reaches it on green. You can change or remove it while your bet is active, but not to a value the multiplier has already passed.
- A cash-out is accepted only if it reaches the house before the bust. The house's time is final: network delay on your side does not change the result.
- The highest possible multiplier is 100.00x.
3. Odds and house share
For every round, the chance that the multiplier reaches x is 0.95 × x−1.44 (never more than 100%), the same for every player and every round:
| Multiplier reached | Chance | Players get back on average when cashing there |
|---|---|---|
| 1.01x | 93.6% | 95% |
| 1.50x | 53.0% | 79% |
| 2.00x | 35.0% | 70% |
| 5.00x | 9.4% | 47% |
| 10.00x | 3.4% | 34% |
| 50.00x | 0.34% | 17% |
| 100.00x (finish) | 0.13% | 13% |
Every round reaches 1.00x, and about 6 rounds in 100 end right there, the moment cash-out opens. The house keeps a share of every cash-out strategy: from about 5% (cashing at 1.01x) to about 87% (riding to 100x). No strategy removes it. We may change the rules; a change applies from the next round, is announced in advance, and every round records the rules version it was played under.
4. Fairness
Each round's bust point (and so its red light) comes from a secret seed that is committed to before betting opens and revealed after the round. See Provably Fair for how to check any round.
5. House bots
House players (bots) place bets with the house's own test coins so the tables are never empty. They follow the same rules, never see the seed, and cannot affect a round's result.
6. Interruptions and errors
- Your connection drops: your bet stays with the house. Your auto cash-out still works; without one, the bet rides to the result.
- The house stops mid-round (maintenance or a fault): a bust already under way is settled, and every other bet still riding is refunded in full.
- Maintenance: we may pause the game after the current round finishes. No bets are lost by a pause.
- Obvious errors: if a payout or balance is wrong because of a malfunction or a display error, the house's records (the ledger) decide and we correct the balance. Malfunction voids all affected plays and pays.
7. Limits
The pool. Winnings are paid from the house pool: the house's own money, kept apart from players' balances. The pool moves with every round, and two limits follow it automatically: the maximum bet per player is 0.5% of the pool (or the fixed maximum shown in the game, if lower), and the round max win is 5% of the pool. The maximum bet is shown in the game; the pool and both limits, live, are on the Bankroll page. They grow as the pool grows, and they exist so that every win can always be paid.
Bet limits, sign-up credits, bonuses and refills are shown in the game and may change. We may refuse or limit play, and void bets placed in breach of the Terms of Use.